Have you ever wanted to have fun drawing, painting, and making things?  Then after you have finished your STEM and art projects, let’s be sure to earn points by competing in recreational sports like your favorite playground games.  Check the Game On Leaderboard for the player and team rankings.  Play your friends.  Make and beat your new friends.  Finally, make sure you earn enough points to be in your organizations club league championship tournament like the annual city championships Ocean Bowl Games.   This is STEAM XR Sports.  A safe fun place to play, learn, and create.   Oh yeah, you could win cash prizes, awards, scholarships, and internships.

Are you a school, parks and recreation center, or other organization?  If so, then contact us so we can create a STEAM XR Sports Club or organize a tournament.   Well let’s get going!

Get In Touch with STEAM Your Dreams

FAQ

Any elementary and middle school student scross the country can participate in the STEAM XR Sports Program. They can sign up through our program or through another organization such as a School or Recreation Center.

High School students are open and welcome to contact us about volunteer opportunities!

Most of our indie games and E-Sports titles are available for download on the Google Play Store and App Store. Additional console titles will be available for purchase from vendors such as Steam.

Our STEAM kits are a shippable product across the continental united states. The purchase link will be available for individual purchase soon. Those in the program will receive them as part of the club fee.

XR is a term that stands for Mixed Reality. It is a new immersive field of technology that will merge computer graphcis and data with the real world. This will allow for our students to become a part of the STEAM world like never before and take advantage of the power of the metaverse to earn prizes and points.

For general questions and concerns, please use the contact button at the top of the page. This will create a ticket so we can reach back out to you.

For formal business inquiries such as quotes for events, partnerships/sponsorships, bulk orders, and more, please use contact@steamyourdreams.org and a representative will reach back out to you with additional instructions.

E-Sports 2.0 FAQ

E-Sports 2.0 is the new era in electronic sports that follows and takes advantage of the new advancements in the metaverse, online marketplace communities, and the mobile marketplace. 

With E-Sports 2.0, competitors are able to immerse themselves into their expansive worlds like never before with augmented and virtual reality, pushing gaming beyond what was originally possible. Unlike E-Sports 1.0, which is primarily locked to console with mature games such as shooters, E-Sports 2.0 is accessible across all platforms and targets more all ages games.

E-Sports 2.0 promotes a hands-on learning experience in the classroom with the help of the metaverse and incentivizes the learning process with a rewards system. 

Students in the classroom are able to use their club league curriculum to compete in mixed reality games and projects that transport them to the locations either in games or in other parts of the world. Outside of the metaverse, students are able to access other E-Sports titles through mobile gaming, creating a large array of accessibility options. As they continue to compete against each other and master skills, students would be able to use points they earn for real-life rewards.

In STEAMXRSports, all of our content will be connected with a central account with parent/guardian supervision. Using the power of the cloud, this account will sync a student's progress in physical challenges at events, scores in brain games and STEAM kit projects, achievements/scores in our game titles, and badges earned during our official events. 

These points will accumulate in a players' account until they wish to redeem them for rewards such as STEAM E-Sports/Ocean Bowl Games supported merchandise and soon to be announced milestone rewards.

 

Any student is welcome to sign up for a STEAM XR Sports account without joining a team. They will still have access to E-Sports titles, brain games, and physical challenges with STEAM kits available for separate purchase. We do recommend that a student joins their local club league through a school, recreation center, or third party organization to develop skills in teamwork, communication, sportsmanship, and social development.

STEAM FAQ

STEAM stands for Science, Technology, Engineering, Arts, & Mathematics. They are the fields of knowledge and potential careers that we encourage for our students to follow.

STEAM can provide students with skills in critical thinking, problem solving, and collaboration. Through the addition of the arts, STEAM gives students the unique aspect of accessing their creative aspects to think outside the box in approaching the world's greatest problems in the future.

STEAM as a focus of education asks for students to open their perspectives and ask new questions to the world's biggest problems. Through STEAM, students learn new ways to critically absorb and relay information in an expanded form, asking for new skills in reading and writing through literacy training.

STEAM XR Sports provides students with short and long-term projects in the form of STEAM kits. These kits offer students an opportunity to build their own vehicles, gadgets, and props. These creations come with missions that will provide educational lessons for all.